Thank you so much for giving my game a shot! I'm really grateful that you attempted it, and really appreciative that you enjoyed it! That last cube that you had trouble with, is a little finicky. It works just the same as the others, but the interaction system I use for interacting with those cubes is kind of janky. In order to fix it, I would probably have to unravel everything and start from scratch. I have another system I'm attempting to implement, but no promises for an update at this time. If you would like, feel free to attempt it again, but stand back a little ways from the cube and try picking it up with a held left mouse, click. Getting it over the ramp, might push it into your face but it will go over. I'm sorry for the hiccup and long work around, I do appreciate your time regardless. Thanks again!
Your game starts at 00:33. Great Work! You mixed all the liminal spaces in to one experience that flowed effortlessly. Our computer doesn't play well with some of the games lighting but that is on us. The puzzles were a good tool to direct us to the next area. Having static play when the entity was near warns the player and adds tension which is smart. We didn't see the entity in our recorded session but did on the previous playthrough. The magazines and newspapers were a excellent detail. We skipped the notes during recording as it didn't seem to add anything for us. The final jump for the last key got frustrating as it had to be perfectly done. Overall fantastic game and an impressive first project. Hope to see more from you!
Thank you very kindly for your time and review! I'm glad you enjoyed the project and am really appreciative you are willing to take the time to play through the whole thing. Cheers and look forward to plenty more here in the near future!
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I really enjoyed your game, but sadly could not pick objects with LMB for some reason, so couldn't progress. Keep up the good work!
Thank you so much for giving my game a shot! I'm really grateful that you attempted it, and really appreciative that you enjoyed it! That last cube that you had trouble with, is a little finicky. It works just the same as the others, but the interaction system I use for interacting with those cubes is kind of janky. In order to fix it, I would probably have to unravel everything and start from scratch. I have another system I'm attempting to implement, but no promises for an update at this time. If you would like, feel free to attempt it again, but stand back a little ways from the cube and try picking it up with a held left mouse, click. Getting it over the ramp, might push it into your face but it will go over. I'm sorry for the hiccup and long work around, I do appreciate your time regardless. Thanks again!
Your game starts at 00:33. Great Work! You mixed all the liminal spaces in to one experience that flowed effortlessly. Our computer doesn't play well with some of the games lighting but that is on us. The puzzles were a good tool to direct us to the next area. Having static play when the entity was near warns the player and adds tension which is smart. We didn't see the entity in our recorded session but did on the previous playthrough. The magazines and newspapers were a excellent detail. We skipped the notes during recording as it didn't seem to add anything for us. The final jump for the last key got frustrating as it had to be perfectly done. Overall fantastic game and an impressive first project. Hope to see more from you!
Thank you very kindly for your time and review! I'm glad you enjoyed the project and am really appreciative you are willing to take the time to play through the whole thing. Cheers and look forward to plenty more here in the near future!