The Cubes are Clunky!


I know! The cubes used around the game are a fair bit clunky. Since using that system, I have been working on a significantly better one that wont use path traces to determine if the player is holding the cube within the viewable area or not. But at the end of the day, they get the job done! Don't think its completely broke the game, just crummy integrations on my part. I will make an attempt replacing the old system, with the new one once I've buttoned up all the loose ends, but it would require an (almost) complete overhaul of my current interaction/UI system. One of those hindsight is 2020 moments for me. Thank you for taking the time to try the game!

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