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I love the narrative. I'm pretty sure I read a Lovecraft short story that was at least very similar, but anyway. I actually didn't finish the game - after I beat the floor tile maze, I tried to take a shortcut back and was reset to the main menu. And some chambers, especially the one where you push the columns, felt so repetitive that I didn't really want to replay it. It's a great start but needs some polishing.

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I respect that! I'm grateful for your time, thank you for playing what you could. I have a few quality of life improvements I'd be willing to implement, because it's garnered enough interest. I'll leave it be for the remainder of the jam, as this is what I was able to tackle in the time provided. However, I think a major change will be in the two rooms that even have a death barrier when falling off, it should just respawn you outside of that chamber with your progress saved up to that point, because I do agree, it can get pretty annoying having to replay all that ๐Ÿ˜‚ The story was heavily inspired by Lovecraft and Egyptian theming! Glad you got that vibe out of it ๐Ÿ˜ There is a touch more diologue after that chamber, but I'll update this sucker before you give it another spin (if you choose to do so) Thank you again, for your time! ๐Ÿค˜๐Ÿ˜Ž